futuristspeaker.com

Recently Facebook has been reported to planning on changing its name in order to create a new vision and distinguish its self as more than just a social media company towards building a metaverse.

It could lead to a major portion of the younger generation doped upon an alternative universe and dropped out. It certainly will lead to the disruption of several industries (travel and education, for example, two that are already going through once in a millennium disruption without this). The Metaverse may be the core of Industry 5.0.

In the future, there will be few if any aspects of society – including government, business, churches, entertainment, dating, politics, and even war – that will remain unchanged with the evolving Metaverse. It will have an especially profound effect on the way we educate ourselves and our children in the years ahead.

While many people have been online suggesting what Facebook should call itself after a rebrand, very few focus on understanding what the rebrand means for the internet media company as we know it, and few even understand what a Metaverse is.

Below we break down what a Metaverse means:

Important to note : The metaverse doesn’t exist today, and there’s no clear date for its arrival. Augmented reality and virtual reality have yet to woo the masses and remain a niche interest, despite Zuckerberg’s pledge in 2017 to bring a billion people onto Oculus headsets.

According to venture capitalist Matthew Ball – “The Metaverse is an expansive network of persistent, real-time rendered 3D worlds and simulations that support continuity of identity, objects, history, payments, and entitlements, and can be experienced synchronously by an effectively unlimited number of users, each with an individual sense of presence.”

According to facebook one of the biggest stakeholders in the concept – “The ‘metaverse’ is a set of virtual spaces where you can create and explore with other people who aren’t in the same physical space as you.”

Neal Stephenson famously coined the term “metaverse” in his 1992 novel Snow Crash, where it referred to a 3D virtual world inhabited by avatars of real people. Lots of other science fiction media includes metaverse-like systems (some of them predating Snow Crash). But Stephenson’s book remains one of the most common reference points for metaverse enthusiasts, along with Ernest Cline’s 2011 novel Ready Player One.

The metaverse is the collective assortment of byte-based alternatives to features of the physical, atomized world. The metaverse is in our future with or without our permission. We’ve taken too many steps in that direction already to stop it.

The term was coined in Neal Stephenson’s 1992 science fiction novel Snow Crash, where humans, as avatars, interact with each other and software agents, in a three-dimensional virtual space that uses the metaphor of the real world. Stephenson used the term to describe a virtual reality-based successor to the Internet.

Concepts similar to the Metaverse have appeared under a variety of names in the cyberpunk genre of fiction as far back as 1981 in the novella True Names. Stephenson stated in the afterword to Snow Crash that after finishing the novel he learned about Habitat, an early MMORPG which resembled the Metaverse.

History and future are one continuum with no beginning or endpoints. At any given time, we can see how today’s breakthroughs and future trends are building on top of the framework of previous discoveries. Whether we knew it at the time, the historical steps I’ll lay out below were critical in the formation and future of the metaverse. It’s very clear in hindsight.

The elements of the metaverse include “video-conferencing, games like Minecraft or Roblox, cryptocurrencies, email, virtual reality, social media and live-streaming.”

Sources : Wikipedia, theverge.com, futuristspeaker.com

Images : futuristspeaker.com